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1. Upgrade Control Tower - in Science and Industry [original thread]
Depending on how much you value your time (and if you have some firepower available), there is a faster method: 1) Offline the tower defenses (especially the hardeners). Unload any strontium clathrates from the tower. 2) Have your friendly local...
- by Bailey Banks - at 2007.08.31 06:23:00
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2. On Jump Bridges - in Test Server Feedback [original thread]
After having been playing around with these for a few weeks: 1) For the love of god, bigger capacity please . You'd be amazed how fast you can burn through 25K LO on a busy route in a war zone. Feeding bridges several times a day really bites. ...
- by Bailey Banks - at 2007.08.31 04:40:00
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3. Motherships in empire --- Why? - in Test Server Feedback [original thread]
Every plan I've heard for killing an MS in low-sec starts with "First you get a dozen nano-Machariels to bump it so it can't warp" or something similar, proceeds to something silly like "then you get 50 NOS/Neut Domi's to suck his cap before he ge...
- by Bailey Banks - at 2007.08.29 10:07:00
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4. 0.0 near zero effort speculative ISK trading - in Market Discussions [original thread]
If the market is deep (multiple providers for every common item) this doesn't work well, but very few 0.0 markets have any depth to them at all (most don't even have any width, not that many regions where you can buy and fit a ship from soup to nu...
- by Bailey Banks - at 2007.07.17 05:42:00
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5. Info on Jump Bridge? - in Science and Industry [original thread]
Not having an alliance myself, but thinking about joining/forming one just to build tollways, I had some questions about the Jump Bridge (the POS version, not the Titan). 1) How quickly can it change destinations (next DT, or immediate)? 2) Does...
- by Bailey Banks - at 2007.07.15 18:24:00
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6. What military strategy should be taken by the Coalition? - in Corporation, Alliance and Organization Discussions [original thread]
Plan (C) is where they started, with a simulataneous assault on 4 different vectors. That met with great success in bringing down LV (which was really a conclusion to a year-long war between them and RA, and not the opening of this one) and even t...
- by Bailey Banks - at 2007.04.11 06:09:00
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7. how it happened - in Corporation, Alliance and Organization Discussions [original thread]
It's really very simple: RA doesn't care what happens in 0.0 as long as they can milk plexes and sell the resulting faction mods to empire mission runners. They have no interest in mining or non-plex ratting, and PvP is only a means to an end. Wh...
- by Bailey Banks - at 2007.03.10 01:37:00
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8. Privateers the new MOO - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Leto Twin Secret admirer, maybe? Nope, forum-*****. I see a thread that hits 8 pages long, I check it out. Then my keyboard Tourette's kicks in.
- by Bailey Banks - at 2007.01.05 21:22:00
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9. Privateers the new MOO - in Corporation, Alliance and Organization Discussions [original thread]
You know what? I actually don't care that much about Privateers. They war-dec my main, so what? All my valuable non-0.0 hauling is done by alts, this character hasn't left Jita in a year. They wardec the corp of one of my alts? So what, I have 4 d...
- by Bailey Banks - at 2007.01.05 21:14:00
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10. The Log off - in Corporation, Alliance and Organization Discussions [original thread]
This fits here because this is something that is affecting strategic balance. There are certain alliances (no names) where it is standard to fly in clones crammed full of hundreds of millions to billions of the very best implants (Snake, Halo, Tur...
- by Bailey Banks - at 2006.12.28 04:23:00
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11. Ice Miners Wanted for 0.0 Station - in Science and Industry [original thread]
Originally by: BurnHard Well, thats a good idea. But why not just have sponsored corps that pay a tax in ice ( "n" blocks per player) and otherwise are able to play around just like any other alliance member? Because it would be an admi...
- by Bailey Banks - at 2006.12.27 23:11:00
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12. Ice Miners Wanted for 0.0 Station - in Alliance and Corporation Recruitment Center [original thread]
The primary purpose of the deposit is to separate out serious applicants from Joe Newbie and his one-member corp that thinks blue standings and a free pass to run around 0.0 would be neato. I'm open to other suggestions on how to handle that. We'd...
- by Bailey Banks - at 2006.12.27 21:52:00
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13. Ice Miners Wanted for 0.0 Station - in Science and Industry [original thread]
Offices would not be required (although they might be available). As I said, Empire is quite nearby, and the path to it is quite secure as 0.0 goes, freighter movements are generally undramatic. Mining/ratting rights might be available in the fu...
- by Bailey Banks - at 2006.12.27 21:26:00
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14. The Log off - in Corporation, Alliance and Organization Discussions [original thread]
It's obviously a bug, right? If someone is warpscambled by a module, they can't warp away, even if they crash. And the warp bubbles are supposed to be the same. So if you see someone warp out of a bubble, I suggest you petition the bug. CCP has a ...
- by Bailey Banks - at 2006.12.27 20:57:00
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15. Transport's Ship, worth it? - in Market Discussions [original thread]
Originally by: Nathan Grey <3 the Prowler! 4k m3 w/ skills, expands to 6300 plus, turns like a stabber, two built in WCS, can fit a MWD and two active hardeners, and hits 9AU/s in warp. As soon as I can, I'm slapping a pair of agility ...
- by Bailey Banks - at 2006.12.26 03:25:00
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16. Transport's Ship, worth it? - in Market Discussions [original thread]
Originally by: Tirg Originally by: Baron Oxes Originally by: Bruce Deorum I know im getting out of the subject now, but arent MWD, dangerous because they multiply signature? And do MWD help ur speed turn faster? we dont act...
- by Bailey Banks - at 2006.12.26 03:22:00
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17. Pos defense . - in Science and Industry [original thread]
Don't waste it. If you're facing Dreads, they'll drop into Siege mode and be immune, and those guns will pretty much devastate any attacker who comes at you in lighter ships long before they can do significant damage.
- by Bailey Banks - at 2006.12.26 03:06:00
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18. POS fuel costs too high? - in Science and Industry [original thread]
Has more to do with saturation of the moon-goo and T2 component chain market, it's a PITA to maintain POS in 0.0, and those sovereignty claims aren't for show, outside of station systems they're for the fuel discount. If running POS isn't cost eff...
- by Bailey Banks - at 2006.12.26 03:04:00
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19. MIneral Prices in Empire Are Tanking...Why? - in Science and Industry [original thread]
It looked like some *very* large Megacyte/Zydrine reserves got liquidated a few weeks ago, just prior to the release of Revelations (I watched the orders going up, 200K of each at every industrial center in the game, refreshed as they sold out). A...
- by Bailey Banks - at 2006.12.26 02:53:00
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20. [Outpost] - What happens when..... - in Science and Industry [original thread]
I believe you can always use the Fitting and market/contract services, but not repairs, and you can't install new clones. You can jump-clone out (or in if you have a jump-clone already, jump-clones cannot be removed).
- by Bailey Banks - at 2006.12.26 02:47:00
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